| PRODUCT DETAILS | | Keeper of the Kingdom (Keeper Series) |  | | Keeper of the Kingdom (Keeper Series)
In 2540 AD, the Kingdom of Zaul is a terrifying world controlled by Cybergon "Protectors" and ruled by the Keeper. Humans are worker slaves, eliminated without thought. Thank goodness it's just a computer game-or is it. For Matt, Zaul suddenly becomes too real when his computer jams and he is suckd into the game. Now he is trapped. He must use his knowledge of computers and technology to free the people of Zaul and return to his own world. Manufacturer: Top
Price Range: $3.99 - $9.95
Keeper of the Kingdom (Keeper Series)
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| User Reviews |  | An exciting Science Fiction Thriller for Kids rating: 5
Reviewed by Ian McCurley (age 14) for Reader Views (1/08)
"Keeper of the Kingdom" begins when Matt, a 2010 teenager, is sucked into a video game which takes place in 2,540 AD in the fictional country of Zaul. In Zaul, the humans are called "workers" and are forced to work making Xeleron, an explosive material, in laboratories. The 26 human Commanders share command with the "Keeper" over an army of thousands of androids called Cybergons with purple eyes and deadly Xelerays. The Kingdom of Zaul is at war with its neighboring kingdoms, and the Commanders are forcing the humans to work harder and harder which is leading to their imminent deaths. The objective of the video game is for the player to overthrow the evil Cybergons. Thus, Matt finds himself in a hallway being chased by several Cybergon Protectors. After he escapes them, he is saved by workers Dana, Balder and Norak. Can Matt play the game from inside and free the workers from the oppressive Protectors? Or will he be terminated?
As a gamer, I noticed that the book was written more like a movie than a game and then wondered, if it were a game, how would it be played? Fortunately, H. J. Ralles solved this problem by making the video game seem real. H. J. Ralles' writing style in "Keeper of the Kingdom" is perfect for young gamers (though from reading the book, I'm pretty sure that the game he was playing wouldn't be a very good game). The imaginative characters and the excellent combination of exciting action and unexpected plot twists make for a great read.
"Keeper of the Kingdom" is for kids ages 10 and up who enjoy video games and science fiction. Be sure to read the next in the series, "Keeper of the Realm."
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Great Sci-Fi Adventure rating: 5
H.J. Ralles is the author Darok 9 has done it again. Just as any good book or video game should, Keeper of the Kingdom starts out with full force action and does not stop until the very end.It is 2010 and a young boy, named Matt, gets pulled into the video game he is playing on his laptop computer. Now he is trapped in 2540 in a future were humans are ruled by computers and machines. Can Matt help the Liberators outwit the robotic Cybergon Protectors just by using the information stored in his laptop computer? Once the humans are free will Matt be able to return to his own time? Keeper of the Kingdom is a true attention grabber which will keep young people and the young at heart glued to the pages. This is the first in a series of Keeper Books by H.J. Ralles and it is a excellent beginning.
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MATT: A CYBER SPACE INDIANA JONES rating: 5
While innocently loading a game into his laptop, Matt is suddenly thrust into the year 2540 and becomes a player in the deadly game of finding the Keeper of the Kingdom of Zaul and destroying him. Confronted by Cybergon Protectors, hulking computers programmed to destroy anything and anyone who resists the Keeper' wishes, Matt manages to escape becoming a pile of ashes as blue balls of light spew from the Xeleray weapons they carry. Matt is rescued by three Workers in the game who take him to their mentor. Within the new friendships of Dana, Balder, Norak, and Dorin, Matt learns of their scheme to join the underground movement of the Liberators to rid Zaul of the scourge of the Keeper who keeps the Workers in subjugation creating the fuel, Zeleron, to fuel his army in his power plan to amass more territory by overcoming the peaceful Thralls. Next in authority under the Keeper are the few human Commanders who took power from their fellow humans when they relied on computers to take over mundane then more responsible jobs. Matt uses his knowledge of computers to aid his new friends and rid Zaul of the Keeper and bring freedom to all the Workers. This science fiction novel abounds in action and technology all fans will relish. Digital decoders, force fields, and accelerated particle decomposers make up just part of the gadgetry. Secret doorways, tunnels, and vents make the journey to find the Keeper precarious. Time itself becomes an adversary. Will Matt be able to find a solution to the game before his laptop batteries run out? And the greatest threat of all: will he be eliminated before he can even find a solution and return home again? The author uses break-neck, action-packed chapters to propel the reader through the novel to a satisfying, yet surprising conclusion, befitting a science fiction tale. Readers of all ages will enjoy, Keeper of the Kingdom, and follow at Matt's heels as they vicariously take an active part in finding the Keeper and saving Zaul. I look forward to reading future novels written by this fine author.
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MATT: A CYBER SPACE INDIANA JONES rating: 5
While innocently loading a game into his laptop, Matt is suddenly thrust into the year 2540 and becomes a player in the deadly game of finding the Keeper of the Kingdom of Zaul and destroying him. Confronted by Cybergon Protectors, hulking computers programmed to destroy anything and anyone who resists the Keeper' wishes, Matt manages to escape becoming a pile of ashes as blue balls of light spew from the Xeleray weapons they carry. Matt is rescued by three Workers in the game who take him to their mentor. Within the new friendships of Dana, Balder, Norak, and Dorin, Matt learns of their scheme to join the underground movement of the Liberators to rid Zaul of the scourge of the Keeper who keeps the Workers in subjugation creating the fuel, Zeleron, to fuel his army in his power plan to amass more territory by overcoming the peaceful Thralls. Next in authority under the Keeper are the few human Commanders who took power from their fellow humans when they relied on computers to take over mundane then more responsible jobs. Matt uses his knowledge of computers to aid his new friends and rid Zaul of the Keeper and bring freedom to all the Workers. This science fiction novel abounds in action and technology all fans will relish. Digital decoders, force fields, and accelerated particle decomposers make up just part of the gadgetry. Secret doorways, tunnels, and vents make the journey to find the Keeper precarious. Time itself becomes an adversary. Will Matt be able to find a solution to the game before his laptop batteries run out? And the greatest threat of all: will he be eliminated before he can even find a solution and return home again? The author uses break-neck, action-packed chapters to propel the reader through the novel to a satisfying, yet surprising conclusion, befitting a science fiction tale. Readers of all ages will enjoy, Keeper of the Kingdom, and follow at Matt's heels as they vicariously take an active part in finding the Keeper and saving Zaul. I look forward to reading future novels written by this fine author.
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Keeper Kept me Captivated. rating: 5
I thought this was an excellent book. Matt, a boy living in 2010, mysteriously finds himself a character in his own computer game. The game is based in Zaul in 2540 where humans are slaves controlled by the Cybergons. Matt's only chance of getting home again is to join them in their fight for freedom. The clever plot twists and turns. Any child with a fascination for computer games will be captivated by it. If you like to check what your children are reading you'll enjoy this book too!
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Keeper of the Kingdom (Keeper Series)
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